Delvers Assemble!

From left to right: Beatrice the beastling sage, Liara the human dreamknight, Bunson the machina sniper, and Sei the elven mystic.

With the release of the Infinite Re:Imagine Quickstart Guide drawing closer by the day, we’re ready to talk a little bit more about the kinds of adventures IR:I enables and what kinds of characters we’ll be presenting for those adventures.

The Game

Infinite Re:Imagine (IR:I) is a d20 TTRPG combining rogue-like and JRPG elements with modern TTRPG mechanics and conventions. Characters level up at the end of every 4-hour session (or after every two 2-hour sessions), gaining new feats, boons, and other benefits.

IR:I is designed that a group of 4 or more players playing once a week with a few weeks off for holidays and unexpected absences can take their characters from level 1-20 in about half a year, experiencing the full span of a rich TTRPG campaign in a more fast-paced delivery. Several of the folks working on IR:I are familiar with the way life tends to get in the way of TTRPG sessions, with folks finishing a school year and leaving to start new jobs, getting deployed by the military, or experiencing other life events. IR:I knows that reality and seeks to provide a game with all the depth of a lifestyle RPG like D&D or Pathfinder, but paced to accommodate the realities of group dynamics in the modern environment.

Dreamers and Delves

Dreamers run the game and present the various segments of a delve that the players, whose characters are called delvers, will explore. This includes a variety of puzzles, combat encounters, and other types of challenges. Each 4-hour delve is comprised of 3 Exploration Segments and 3 Encounter Segments; these can be broken down into smaller segment groupings for players with smaller windows to game.

Dreamers are aided in adventure creation through the use of Aspects, thematic story elements supported by mechanics that make adventure generation quick and easy. Every Aspect comes with encounter adjustments, thematic boons, and other materials that can make building an entire night’s session a task you can accomplish in as little as 15 minutes!

Delvers

Delvers are the heroes of the Dream. Everyone other than the Dreamer plays a Delver. Delvers are built using the character CAPS method: Class, Ancestry, Profession, and Skills. Each of these components provides a package of tools for your Delvers to leverage as they explore the reaches of the Dream.

Every class has a particular associated role that they play in a group, and we’ll talk about those roles through the lens of our luminaries presented in the art above (described below following the image from left to right.)

Beatrice is a sage. Sages have the tactician role and are good at debuffing enemies and dealing damage to multiple enemies at once.

Liara is a dreamknight. Dreamknights have the guardian role and excel at fighting on the front lines, with abilities that allow them to charge into the thick of the fight and absorb large amounts of damage.

Bunson is a sniper. Snipers have the striker role and their preferred strategies involve singling out a specific target and and attacking them with high accuracy and damage.

Sei is a mystic. Mystics have the supporter role and are good at mitigating damage done to the party, healing wounds and covering the party with temporary Hit Points that help prevent lasting injuries.

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Get Ready to Dream!